BAFTA Unveils 2026 Breakthrough Initiative Recipients from the UK Games Industry
BAFTA has named its annual Breakthrough cohort for 2026, selecting 21 UK-based creatives across gaming, film, and television. According to GamesIndustry.biz, this year's list includes five video game professionals who will receive career guidance, industry networking opportunities, and full membership to the academy through a programme supported by Netflix.

Context from Industry Pulse
The 2026 BAFTA Breakthrough selections arrive during a period of transition for the UK games industry. While established studios face external pressures, the inclusion of developers like Husban Siddiqi and Kate Killick highlights the growing influence of indie-focused funding and niche genres. Siddiqi’s project benefited from the Outersloth initiative, reflecting how alternative funding models are now feeding into traditional recognition systems. Furthermore, the selection of Eloise Singer underscores the ongoing convergence of film, VR, and traditional gaming, as her studio prepares to expand a single historical IP across multiple media formats including graphic novels and immersive hardware, supported by high-profile talent like Lucy Liu.
"It is designed to give them the support and connections to build lasting careers."
The 2026 gaming cohort features a diverse range of talent from both the independent sector and established franchises. Among those selected is Eloise Singer, the CEO and creative director of Singer Studios. GamesIndustry.biz notes that Singer is recognized for her work on the Emmy-nominated virtual reality experience The Pirate Queen: No Safe Waters. Her upcoming projects include a graphic novel and a new game expanding the historical franchise based on Chinese pirate leader Cheng Shih.
Husban Siddiqi also joined the initiative following the release of his debut project, Rogue Eclipse. As GamesIndustry.biz reports, the spaceflight shooter was an early recipient of funding from Outersloth, the indie games fund established by the creators of Among Us. Siddiqi credits previous academy programmes with helping him assemble the creative team that eventually developed his first title.
From the educational and children’s gaming space, Glowfrog Games CEO Kate Killick was honored for her work on the title Pieced Together. GamesIndustry.biz indicates that the studio is currently developing a second project centered on creating mosaics from beach seaglass, with a demo expected next year. Killick highlighted the importance of visibility for small studios during a period of significant volatility within the broader industry.
The final two recipients in the gaming category include Niru Fekri-Arnold and Tom McKay. Fekri-Arnold is the co-founder of Buried Things and the designer behind Cursed Words. McKay was selected for his performance work in the Mysteria Ecclesiae DLC for Kingdom Come Deliverance. The Breakthrough programme aims to foster long-term career stability by connecting these rising talents with established mentors and the global Netflix network.
The Industry Pulse Bottom Line
BAFTA’s latest Breakthrough cohort signals a shift toward multidisciplinary creators and indie-led innovation, providing a vital bridge between experimental debut projects and long-term commercial sustainability within the UK ecosystem.