Launchable Introduces Revenue Share Platform for Independent Game Studios
A new platform named Launchable has debuted with a shared-success framework designed to help independent developers overcome funding hurdles. According to GamesIndustry.biz, the service connects studios with specialized talent who agree to deferred compensation in exchange for a percentage of a game's future revenue over its first five years on the market.

Context from Industry Pulse
The launch of this shared-success model coincides with a shifting landscape for independent developers and major industry events. As GamesIndustry.biz reports elsewhere, the Game Developers Conference is adjusting its strategy for 2027 following a dip in attendance in 2026. This period of industry transition is further marked by significant leadership changes, such as Fredrik Wester stepping down as CEO of Paradox Interactive and the spin-out of Black Forest Games from THQ Nordic. Within this environment of risk-averse publishing and structural realignments, Launchable's model offers an alternative for studios that might otherwise be forced into the work-for-hire cycle or closure due to a lack of traditional venture capital or publisher funding.
The initiative addresses a growing gap in the industry where talented teams with playable builds and large community wishlists struggle to secure traditional publishing deals. As GamesIndustry.biz reports, the platform was founded by co-CEOs Greg Hall and Andie Stokoe to prevent developers from abandoning their own intellectual property to pursue work-for-hire contracts just to survive. By facilitating these connections, the service allows studios to scale their production without the immediate burden of high upfront salaries.
Studios utilizing the system have the flexibility to offer full or partial revenue-share models. While some may use the platform to provide performance-based upside to salaried employees, others might operate entirely on deferred payments. GamesIndustry.biz notes that Launchable mandates total transparency regarding project status and shipping dates to ensure all participants understand the risks involved. The platform itself earns a small percentage of the project's revenue as a fee for its matching services.
To mitigate the inherent risk of games failing to launch or underperforming, Launchable employs executive producers to vet all participants. The selection process involves evaluating design documentation and team leadership to ensure projects have a high probability of commercial viability. GamesIndustry.biz indicates that the platform also intends to provide service partners to assist these vetted titles in reaching the marketplace.
Seven studios have already joined the ecosystem, including Bossa Studios and Hyper Luminal Games. The platform is currently operating in a closed beta phase that is expected to expand. According to GamesIndustry.biz, Launchable plans to announce an additional 30 studios in early 2027. The matching system relies on a combination of third-party verification and self-declared skills to score how well applicants fit specific development milestones.
The Industry Pulse Bottom Line
Launchable’s revenue-share model formalizes a grassroots survival tactic for indies, providing a structured ecosystem for talent to trade immediate wages for potential long-term equity in a tightening funding market.