Astragon Entertainment Shutters Development Studio Following Strategic Realignment
German publisher Astragon Entertainment is closing its internal development house, Astragon Development, as part of a strategic shift. According to GamesIndustry.biz, the closure impacts more than 40 employees at the studio formerly known as Independent Arts Software. The parent company is reportedly seeking socially responsible solutions for the staff members affected by this move.

Context from Industry Pulse
The closure of Astragon Development highlights a volatile period for its parent organization and the broader German gaming sector. Since being acquired by Team17’s Everplay Group in 2022, Astragon has pivoted from a diversified business model to a digital-only publishing focus. The failure of Seafarer: The Ship Sim to convert significant federal subsidies and early access interest into a successful 1.0 launch appears to have catalyzed this retreat from internal development. This event mirrors a larger industry trend where studios focused on porting and co-development are being consolidated or closed as publishers seek to streamline operations amid shifting player engagement and mixed reception for niche simulation titles.
"The closure is the latest in a series of cutbacks at Astragon. In January, the publisher pulled out of physical distribution entirely to focus on publishing."
The studio began its history in 1990 as Independent Arts Software, founded by Holger Kuchling. Over three decades, the developer contributed to more than 250 titles, establishing a reputation for co-development and porting services for industry players such as Daedalic Entertainment and Kalypso Media. As GamesIndustry.biz reports, the studio was acquired by Astragon in April 2023 for a sum reaching 3.5 million Euros, with the goal of moving simulation development in-house.
Following the acquisition, the studio underwent significant changes. Kuchling departed the organization in early 2025, and the entity was rebranded as Astragon Development shortly thereafter. This closure represents a sharp reversal of the initial plan to expand the publisher's internal portfolio across multiple platforms. The decision follows a period of contraction for the parent company, which recently exited the physical distribution market to concentrate exclusively on digital publishing.
The shuttering comes on the heels of the 1.0 release of Seafarer: The Ship Sim. While the project received approximately 1.8 million Euros in federal funding from Germany, its full launch failed to maintain the momentum seen during its early access period. GamesIndustry.biz notes that the title suffered from a significant drop in player numbers and received mixed feedback from the user community upon its formal debut.
Despite the studio closure, Astragon Entertainment intends to maintain the current roadmap for Seafarer: The Ship Sim through ongoing updates. This move marks the end of a long-standing fixture in the German development scene, as the publisher moves away from the internal production model it sought to build only two years ago through its purchase of the Hamm-based developer.
The Industry Pulse Bottom Line
Astragon’s decision to shutter its development arm despite millions in recent investment and subsidies signals a rigorous prioritization of publishing margins over the high risks and overhead of internal simulation production.