Riot Games CPO Details Failed Scale Requirements for 2XKO
By Sophie McEvoy · GamesIndustry.biz · 2026-10-02

GamesIndustry.biz reports that Riot Games CPO Marc Merrill has clarified why the studio halted development on its fighting game, 2XKO. The title required a massive active user base to sustain its live service overhead, but flat engagement levels and stiff competition from establi
GamesIndustry.biz reports that Riot Games CPO Marc Merrill has clarified why the studio halted development on its fighting game, 2XKO. The title required a massive active user base to sustain its live service overhead, but flat engagement levels and stiff competition from establi